![]() The soundtrack does fall flat sometimes, with the story’s strong anti-capitalist message perhaps better fitting to punk music or just presented with a grittier overall style. Kale Vandelay, the big boss man, seems to have a particularly interesting goal of using those robotic limbs and manufactured implants to control their user’s minds. Traversing through Vandelay Technologies, each area tells an unfolding story of how it began by manufacturing robotic limbs and evolved into selling robots. All the while, the animated environment is bopping away to the beat, with lampposts, machinery, and trees all bouncing in time which simultaneously helps the player to ensure their button-mashing hits the beat too.Ĭhai himself contributes to the comic book stereotype, snapping his fingers and quipping about the music from time to time. The game drip feeds information to the player, with the road to each boss battle teaching new skills and combat styles – such as a useful parry that allows for an immediate super strong retaliation as well as minigames that work in a “Simon Says” format. ![]() itself to spot it on a bench.Hi-Fi Rush gets off to a high-octane start, with a lot of activity both in the story and in the linear stages that follow. You can easily walk past it - turn around once you see the door leading to the L.I.F.T. Vlog #1: Located on a bench, right at the start of the long hallway leading to the main meat of the level.Graffiti #1: On the floor to the left of the kiosk store location, at the very beginning of the stage.Broken Armstrong Circuit #1: At the start of the track, just turn around to find this tricky circuit.If there is a notable object or item in a level, you’ll find it listed below in the order you’ll encounter it. There are multiple types of collectibles - some unlock upgrades, some complete in-game challenges, and others are for achievements / trophies. To unlock all the collectibles in this stage, you’ll need to return later and replay to access previously impossible-to-reach areas. Track 1 All Collectibles Locations | Track 2 All Collectibles Locations | Track 3 All Collectibles Locations | Track 4 All Collectibles Locations | Track 5 All Collectibles Locations | Track 7 All Collectibles Locations | Track 8 All Collectibles Locations | Track 9 All Collectibles Locations | Track 10 All Collectibles LocationsĪll Collectibles Locations | Track 6: L.I.F.T. There’s no cooldown on parry, so you can tap parry along with rhythm to counter attacks and deal crushing stun damage on tough foes. Shielded enemies will mix with Z-Shielded enemies, while you’re pelted from off-screen robots - just remember that enemies can only ever attack on the beat and you’re not penalized for parrying whenever you want. ![]() Tough and Super Tough enemies will attack, paired with shooters, fliers and more. The level doesn’t introduce any new enemies, but you’ll need all the rhythm you can muster to survive. The giant hovering train platform gets swarmed with enemies as you ride towards Korsica’s location, on your quest to collect one more key from an executive. ![]() If you’ve missed anything here, you can clean up quickly - there are only three collectibles total, and they’re all found before you board the actual L.I.F.T. When most levels will take over an hour to collect everything, Track 6 can be completed in minutes. After a long trek through the first section of the security department, Track 6 is an incredibly quick stage for Hi-Fi Rush. ![]()
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